Something a little different--Crabway
Been wanting to do something involving beast master for a while.
The idea here is heavy spike+conditions, with touch rangers laying into individual targets with stealing. MoP, panic and ineptitude for AoE control, and a UA/Shelter for defense.
The builds are far from optimal, this is just first run--I killed about 100~ npcs outside olafsted to test the build, and so far it seems to work fine--the smaller amount of healing is made up for by the pets soaking a good half of the damage, and the touch rangers can more than look after themselves.
The main issue I'm seeing so far is the AI is a little "eh" when it comes to if or if not to use scavenger strike--it appears to not see it as an E management but as an attack. However, they maintain pretty well, the touch rangers were the only people in the party at all to go out of energy.
I'd like some feedback, ideas, discussion, etc. =]
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